Thursday, June 24, 2010

Killable Children in New Vegas

As many people have heard, in the upcoming Fallout Sequal/Spin off Fallout New Vegas you won't be able to kill children. Shouldn't be that big a surprise. The assholes at Bethesda have always been dicks about their hypocritical moralism. You want to give a kid a gun? No problem. You want to sell that kid into slavery where he/she will brutally, and likely sexually abused daily? No problem. You want to strike'm with a sledge hammer? It's kool, just as long as they pass out, after all, it would be horrible if they died.

Sigh, I know I'm being hard on them. It's likely not their fault. Bethesda is privately owned. By some lawyer if I remember correctly. If he says it's not gonna fly, it won't. Prick.

So enough rambling. How can we make children killable? The anwser is surpirsingly simple. NPCs in fallout all have an optional attribute called "essential". If Essential is checked, an NPC when killed, simply passes out and wakes up later with full health. Sound familiar? All children in Fallout 3 have this attribute checked. All you have to do to take away the children's immortality is uncheck this.

The thing is, when we do this, we encounter a problem. Oh, the children can die, it's just there is no gore. Just hollow meshes. What's going on?

The problem is child meshes, such as their bodies, heads, ect, don't have "meatcaps". Meatcaps are those little bits of torn flesh you see when you kill somebody, Lovely.

The only fix is to add them. That's what I intend on doing. I've considered doing this before, the only reason I'm doing it now is because I've decided I want to play Fallout: New Vegas. Stay tuned for more updates.

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